﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Xml.Serialization;
public class Data
{
    [XmlIgnore]
    public MonoBehaviour mono;
    public Data() { } // just for serialization, should assign mono field
    public Data(MonoBehaviour mono)
    {
        this.mono = mono;
    }
}